
You know what? I had never thought of the human skeleton in that way, that there are, you know, a fixed number of joints that move in a fixed direction, and depending on any fantastical creature that you're gonna build, you have to understand how all of the different joints come together. In Canada, we don't say "Zee," we say "Zed." So ZedBrush.ĭAL: Yeah, doesn't quite roll off the tongue. I said "ZedBrush."ĭAL: You said "ZedBrush," yes, that's good, ZedBrush. So I don't do it anymore, but I hope when I get into zeeBrush or zedBrush a little bit more, I will be able to do some more sculpting without the mess and the firing. Takes up a lot of space and you have to fire the clay. So at least it's true for me, first I have to know what I'm doing, first I have to understand what I'm doing before I can put it into 3D, or model it in clay for that matter, which is very similar in the process.ĭAL: Do you model in clay much to get inspiration or to flesh out ideas, I guess? So if you don't understand this and don't know how the shape defines functionality, you are probably not going to have a very good time or a fun time modeling that thing. Or the shoulder, that's another joint there. So those are three types of joints already.
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So you have to learn how to model a joint, what kind of joint is used in an elbow or a knee or a wrist. Kim: Well, if I think of a current project I'm working on, it's a dragon skeleton and I had to do huge amount of research about animal and human skeletons before I could do that. So how critical do you think it is to understand how something works to be able to model it properly? How critical is it to understand how something works in order to be able to model it properly? For example, you and I talked a bit before about modeling a weapon, and you said that you have no interest in it because you have no working knowledge of it. Practical knowledge of how things work in order to be able to model them, realistically.ĭAL: .She talks a little about her pen and paper (role-playing) game that she's in the process of creating.How to sell your models for profit and her recommended "path to success.".

